Rive
Rive

Rive for film and TV

Screen graphics you film in camera

Screen graphics you film in camera

Design futuristic interfaces (FUI) for film and TV in Rive, then play them live on the screens and props on set. The camera films the real screen, and an operator triggers each change on cue. Build them with your coding agent and the Rive CLI, and refine them in the Rive Editor, on the same file that plays on set.

Install the Rive CLI from rive.app/cli. Build a sci-fi ship console with a radar sweep, live readouts bound to data, and scan, lock, and alert states that keys 1, 2, and 3 trigger.
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A live Rive file

This console is a live Rive file built with the Rive CLI. Click it, then press 1, 2, 3, or 0, or use its buttons, to scan, lock on, raise an alert, or clear.

Territory Studio

Territory Studio makes screen graphics for feature films. At Unreal Fest 2024, co-founder Marti Romances showed how the studio uses Rive for interactive screens on set.

Example: Prop screens

Phones, tablets, and wearables on set run the Rive file themselves, so an actor’s touch gets a real response.

Example: Set monitors

Large displays play the same file at their own resolution, with values you can change between takes.

On set

Why film screens in camera

Why film screens in camera

“DPs always love the idea of being able to put the lens where they want.”

Marti Romances, co-founder, Territory Studio, on the School of Motion podcast

Sharp at any resolution

The Rive Renderer draws vectors on the GPU at the screen’s own resolution, so lines and text stay crisp on a phone prop or a 4K monitor.

Triggered on cue

Keyboard and pointer Listeners move the graphic to its next state, so an operator or an actor sets off each beat live, during the take.

Changed between takes

Names, timers, and readouts are bound to data. Change them between takes in seconds instead of rendering a new video.

How to get started

From prompt to the screen on set

From prompt to the screen on set

Your agent builds it. You test it in the CLI preview window and keep directing it until it’s right.

01 Paste the prompt

Paste it into Claude Code, Codex, Cursor, or any coding agent. The agent installs the Rive CLI for you.

02 Describe the screen

Ask for a ship console, a HUD, a phone prop, or a hacking screen. Your agent writes the Rive file and shows it in the CLI preview window.

03 Wire the cues

Your agent adds the states, the keys or touches that trigger them, and the values you want to change between takes.

04 Keep designing in the Editor

Push the file to your Rive account and open it in the Rive Editor. Refine layout, motion, and states with professional design and animation tools. Needs a free Rive account.

FAQ

Rive for film and TV

Rive for film and TV

Common questions about screen graphics for film and TV.

What resolution and frame rate does Rive play at?

Rive draws in real time at the resolution of the screen it plays on, so it stays sharp on any display. By default a Rive view draws at the display’s refresh rate, and the Apple and React Native runtimes let you cap the frame rate.

How do we trigger changes on set?

Add keyboard or pointer Listeners in the State Machine, so a key press, click, or touch moves the graphic to its next state. Your own code can also fire triggers and set values through Data Binding.

What devices can play Rive on set?

Any device with a Rive runtime: web browsers, iPhone, iPad, and Android devices, Mac and Windows apps, and game engines like Unreal Engine and Unity. The runtimes are open source.

Can I still deliver a rendered video?

Yes. The Rive Editor exports MP4, GIF, or PNG sequences when a shot needs a rendered file. Video export is on paid plans.

Does Rive work in Unreal Engine?

Yes. Rive’s Unreal runtime renders and controls Rive files inside Unreal Engine, in UI and on textures in your 3D scene.

Do I need to code?

No. You can design, animate, and wire up states and data in the Rive Editor without code. A coding agent can build with you through the Rive CLI if you want one.

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