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Rive Blog

Releases, insights, and company announcements

The Rive blog features tactical insights for interactive product creators and animation professionals.

Guido Rosso

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Free Rive AI Agent

Starting today, the Rive Agent is available to everyone, including Free users. AI should make it easier for anyone to learn and build in Rive, regardless of plan.

Valerie Veteto

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Rive for Unity: Updated and in the Unity Asset Store

Production-ready, interactive UI built in Rive, shipped in Unity.

Valerie Veteto

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Scripting is live in Rive

A professional programming environment inside a professional design tool.

John-Luke Ip

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FAQ: Rive AI Coding Agent

Answers about the AI Coding Agent in the Rive Editor: what it does, how it writes Luau code for Scripting, who can use it, and how AI credits are billed.

Guido Rosso

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Rive’s new $9/mo plan

The Editor stays free. Exports moved to paid plans. Here’s what’s changing and why.

Valerie Veteto

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Introducing Libraries

Voyager and Enterprise customers can build scalable, consistent design languages in Rive.

Valerie Veteto

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Components: Nested Artboards, done right

Components give you more control, less clutter, and are built for what’s next: Libraries.

Valerie Veteto

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BMW i Ventures invests in Rive

Together we’re rethinking how interfaces get built.

Valerie Veteto

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New Enterprise feature gives control over Rive file storage

BYOB (Bring Your Own Bucket) lets you store your Rive files at rest in your own AWS S3 bucket, including encryption, region selections, and access policies.

Valerie Veteto

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Data Binding: a better way to design with data

Think of Data Binding as a contract between engineering and design. Engineers push data to the contract — designers connect their UI to it.

Valerie Veteto

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Rive Early Access

Cadet, Voyager, and Enterprise customers can test Rive’s newest features before they launch.

Guido Rosso

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Vector Feathering

A new way to create vector glow and shadow effects. Available today in the Rive Editor.

Susan Wang

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Responsive layouts part 2: Meet N-Slicing

From fixed corners to fluid borders, design smarter with full control over your UI's responsiveness.

Valerie Veteto

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Introducing Layouts 🎉

Make your production-ready Rive graphics responsive and adaptable… with a twist.

Valerie Veteto

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Introducing the Rive x Unreal RHI technical preview

Your Rive graphics inside Unreal just got a whole lot more powerful.

Valerie Veteto

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Webflow supports Rive

A match made in no-code heaven. Easily add Rive’s production-ready graphics to Webflow's websites.

Valerie Veteto

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Free unlimited personal files for all

We're also introducing Workspaces, where individuals, teams, and companies can organize private and collaborative files.

Valerie Veteto

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Add sounds to animations with Audio Events

Free access to Soundly's library of 3,000+ sounds.

Valerie Veteto

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Rive Renderer — now open source and available on all platforms

Made for Rive and dedicated to our runtimes.

Valerie Veteto

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Rive for Unity: new features and platform compatibility

Supports D3D11, WebGL, out-of-band assets, procedural rendering, text runs, and more.

Jon Leitheusser

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Rive for Unity now available

Designers and developers can ship interactive UI directly to the game engine

Guido Rosso

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Remixing in the Rive Community

Easily create a copy of any Rive Community file.

Jill Casey

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Mesh deformation and PSD support

Deform raster graphics with meshes and import PSDs to improve your workflow.

Jill Casey

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Listeners released

Make your graphics fully interactive in the Rive editor with Listeners.

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