New
Free teams!
Create a team for free and invite an unlimited number of team members! Free plan limits still apply (e.g., 3 files).
New Home UX.
Render Presets in the Inspector.
Edit multiple state machine transitions at once.
Fixes and improvements
Hold Opt/Alt while clicking expand/collapse button in the artboard hierarchy to expand/collapse all children.
Copy-paste multiple mesh vertices.
Flipped the red/green colors of the X/Y axis arrows to follow common standards, and to match the X/Y keyframe colors that are displayed in the graph editor.
When drawing a new artboard the width and height are now fixed to whole pixels.
Added ellipses and tooltips to long timeline names in the Motion Inspector.
Marquee-selecting a group/target now requires the center of the group/target to be selected.
Changed “Member” label to “Editor” in various places.
Account email address needs to be verified before creating a new team or upgrading an existing plan.
Addressed issue in Flutter runtime with text style not updating when animated.
Disabled offset property when configuring a translation constraint for bones.
Resolved issue when switching focus between two artboards in Animate mode, with the first artboard incorrectly displaying the second artboard’s state machine, leading to a crash when playing.
Resolved crash when creating an input in a folder.
Resolved crash by preventing mesh/shape vertices from being grouped.
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