New
Follow Path constraint!
Quantize frames.
Render only a specific number of frames per second (rather than trying to render as high FPS as possible).
Show/hide icon in the hierarchy now controls visibility of joysticks, bones, and groups/targets.
Fixes and improvements
Resolved issue with nested artboards preventing the direct selection of other objects on the main artboard.
Desktop apps: Fixed issue with state machine transitions not reaching exit time successfully when the Work Area was enabled.
Improved performance when exporting files with large numbers of components (e.g., Rive file contains complex SVGs).
Non-parametric shapes with single or multiple child paths now use the “Custom Shape” icon in the hierarchy.
Improved undo behavior when copy-pasting styles.
Addressed issue with keyboard presses not working immediately after making a selection in a combobox.
Fixed distance constraint gizmo not being visible when artboard is zoomed.
Remaps now advance to update when scrubbing the timeline and previewing in Design mode.
Edited inconsistent labeling for distance constraint between properties and timeline (changed “Length” to “Distance”).
Resolved a crash by preventing artboards from being grouped.
Addressed a crash related to opening the transform constraints panel in the Inspector.
Avoid crash when artboard width or height is less than 1 px.
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